//**************************************************************************** // NO MORE ROOM IN HELL // Soundscapes for 'boardwalk' // //**************************************************************************** // //**************************************** // Ambient Setups //**************************************** "boardwalk.rain" { "dsp" "1" "playlooping" { "volume" "1" "pitch" "90" "wave" "ambient/water/suburb_rain_light.wav" } } "boardwalk.rain1" { "dsp" "1" "playlooping" { "volume" "1" "pitch" "90" "wave" "ambient/water/city_rain_light_generic.wav" } } "boardwalk.rain2" { "dsp" "1" "playlooping" { "volume" "1" "pitch" "90" "wave" "ambient/water/city_rain_light_metal.wav" } } "boardwalk.rain3" { "dsp" "1" "playlooping" { "volume" "1" "pitch" "90" "wave" "ambient/water/city_rain_light_generic.wav" } } "boardwalk.roomtone1" { "dsp" "1" "playlooping" { "volume" "0.8" "pitch" "90" "wave" "ambient/roomtones/roomtone_neutral1.wav" } } "boardwalk.roomtone2" { "dsp" "1" "playlooping" { "volume" "0.9" "pitch" "100" "wave" "ambient/roomtones/roomtone_veryquiet.wav" } } "boardwalk.roomtone3" { "dsp" "1" "playlooping" { "volume" "0.8" "pitch" "100" "wave" "ambient/roomtones/low_ambient_room_loop.wav" } } "boardwalk.roomtone4" { "dsp" "1" "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/roomtones/room_tone_3.wav" } } "boardwalk.thinroofrain" { "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/water/city_rain_light_thinroof.wav" } } "boardwalk.rainwindow1" { "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient/water/city_rain_skylightclosed.wav" } } "boardwalk.rainwindow2" { "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient/water/city_rain_skylightclosed.wav" } } "boardwalk.lighthum" { "playlooping" { "volume" "0.2" "pitch" "110" "wave" "ambient/machines/light_wall2.wav" } } "boardwalk.lighthum2" { "playlooping" { "volume" "0.5" "pitch" "110" "wave" "ambient/electricity/fluorescent_hum.wav" } } "boardwalk.flies" { "playlooping" { "volume" "0.8" "pitch" "110" "wave" "ambient/animals/flies_loop1.wav" } } "boardwalk.zombiesbang" { "playlooping" { "volume" "0.8" "wave" "ambient/zombies/bangonglass_group.wav" } "playlooping" { "volume" "1" "wave" "ambient/zombies/distant_horde_loop.wav" } } "boardwalk.drips" { "playrandom" { "time" "3,9" "volume" "0.7,1.0" "pitch" "95,105" "attenuation" "0.9" "soundlevel" "SNDLVL_40dB" "rndwave" { "wave" "ambient/water/drip1.wav" "wave" "ambient/water/drip2.wav" "wave" "ambient/water/drip3.wav" "wave" "ambient/water/drip4.wav" "wave" "ambient/water/drip5.wav" } } } "boardwalk.critters" { "playrandom" { "time" "10,19" "volume" "0.8,1.0" "pitch" "90,100" "attenuation" "0.9" "soundlevel" "SNDLVL_30dB" "rndwave" { "wave" "ambient\levels\canals\critter8.wav" "wave" "ambient\levels\canals\critter5.wav" "wave" "ambient\levels\canals\critter4.wav" } } } "boardwalk.fridge" { "playlooping" { "volume" "1" "wave" "ambient/machines/fridge2.wav" } } "boardwalk.musictension" { "dsp" "1" "playlooping" { "volume" "1" "pitch" "90" "wave" "#*music/tension1.wav" } } "boardwalk.musicspawn" { "dsp" "1" "playlooping" { "volume" "1" "pitch" "90" "wave" "#*music/leftbehind_short.wav" } } //**************************************** // Level Areas //**************************************** "boardwalk.tinShack" { "dsp" "22" "playsoundscape" { "name" "boardwalk.roomtone1" "volume" "1" } "playsoundscape" { "name" "boardwalk.rain2" "volume" "1" } "playsoundscape" { "positionoverride" "0" "name" "boardwalk.roomtone2" "volume" "1" } "playsoundscape" { "positionoverride" "1" "name" "boardwalk.lighthum" "volume" "0.8" } "playsoundscape" { "positionoverride" "2" "name" "boardwalk.rainwindow1" "volume" "1" } "playsoundscape" { "positionoverride" "3" "name" "boardwalk.rainwindow2" "volume" "1" } "playsoundscape" { "positionoverride" "6" "name" "boardwalk.rain" "volume" "0.7" } "playsoundscape" { "positionoverride" "7" "name" "boardwalk.rain1" "volume" "0.7" } } "boardwalk.outdoorsrain" { "dsp" "1" "playsoundscape" { "name" "boardwalk.rain" "volume" "0.8" } "playsoundscape" { "name" "boardwalk.windoutdoor" "volume" "1" } "playsoundscape" { "positionoverride" "2" "name" "boardwalk.critters" "volume" "1" } "playrandom" { "time" "30,50" "volume" "0.8" "pitch" "100" "rndwave" { "wave" "ambient/wind/low_wind_gust.wav"" "wave" "ambient/wind/heavy_wind_loop.wav "wave" "ambient/wind/medium_wind_loop.wav" } } } "boardwalk.mainInterior" { "dsp" "1" "playsoundscape" { "name" "boardwalk.musictension" "volume" "1" } "playsoundscape" { "name" "boardwalk.roomtone3" "volume" "0.5" } "playsoundscape" { "name" "boardwalk.windindoor" "volume" "1" } "playsoundscape" { "positionoverride" "1" "name" "boardwalk.zombiesbang" "volume" "0.7" } "playsoundscape" { "positionoverride" "2" "name" "boardwalk.rainwindow1" "volume" "1" } "playsoundscape" { "positionoverride" "3" "name" "boardwalk.rain" "volume" "0.5" } "playsoundscape" { "positionoverride" "4" "name" "boardwalk.rain1" "volume" "0.8" } "playsoundscape" { "positionoverride" "5" "name" "boardwalk.rain2" "volume" "0.5" } "playsoundscape" { "positionoverride" "6" "name" "boardwalk.rain3" "volume" "0.5" } "playsoundscape" { "name" "boardwalk.drips" "volume" "0.9" } } "boardwalk.generic" { "dsp" "22" "playsoundscape" { "name" "boardwalk.roomtone1" "volume" "1" } "playsoundscape" { "name" "boardwalk.roomtone3" "volume" "0.5" } "playsoundscape" { "positionoverride" "0" "name" "boardwalk.lighthum2" "volume" "1" } "playsoundscape" { "positionoverride" "1" "name" "boardwalk.rain" "volume" "1" } "playsoundscape" { "positionoverride" "3" "name" "boardwalk.rainwindow1" "volume" "1" } "playsoundscape" { "positionoverride" "4" "name" "boardwalk.critters" "volume" "1" } } "boardwalk.spawn" { "dsp" "22" "playsoundscape" { "name" "boardwalk.roomtone1" "volume" "1" } "playsoundscape" { "name" "boardwalk.roomtone3" "volume" "0.5" } "playsoundscape" { "positionoverride" "0" "name" "boardwalk.thinroofrain "volume" "1" { "playsoundscape" { "positionoverride" "1" "name" "boardwalk.rain" "volume" "0.7" } "playsoundscape" { "positionoverride" "2" "name" "boardwalk.flies" "volume" "1" } }