//nms_Office_Suite Soundscape// //main.room //kitchen.room //backupgenerator.room //offices.room //bathroom.room //roof.top //stair.well //security.room "main.room" { "playlooping" { "dsp" "24" "dspvolume" "1" "volume" "0.3" "wave" "ambient\machines\wall_loop1.wav" } "playlooping" { "dsp" "24" "dspvolume" "0.2" "volume" "0.1" "wave" "ambient/roomtones/roomtone_danger2.wav" } "playrandom" { "volume" "0.2" "time" "12,42" "rndwave" { "wave" "ambient/wind/low_wind_gust.wav" "wave" "ambient/background/heli1.wav" } } } "kitchen.room" { "playlooping" { "dsp" "9" "dspvolume" "1" "volume" "0.3" "wave" "ambient/roomtones/roomtone_uneasy1.wav" } "playlooping" { "dsp" "24" "dspvolume" "1" "volume" "0.2" "wave" "ambient\machines\wall_loop1.wav" } } "backupgenerator.room" { "playlooping" { "dsp" "8" "dspvolume" "1" "volume" "0.3" "wave" "ambient/roomtones/roomtone_danger2.wav" } } "offices.room" { "playlooping" { "dsp" "9" "dspvolume" "1" "volume" "0.3" "wave" "ambient\machines\wall_loop1.wav" } "playlooping" { "dsp" "9" "dspvolume" "1" "volume" "0.12" "wave" "ambient/roomtones/roomtone_danger2.wav" } } "bathroom.room" { "playlooping" { "dsp" "12" "dspvolume" "1" "volume" "0.25" "wave" "ambient\atmosphere\underground_hall_loop1.wav" } "playlooping" { "dsp" "24" "dspvolume" "1" "volume" "0.15" "wave" "ambient\machines\wall_loop1.wav" } } "roof.top" { "playlooping" { "dsp" "20" "dspvolume" "1" "volume" "0.17" "wave" "ambient/chinatown/docs_wind.wav" } "playlooping" { "dsp" "21" "dspvolume" "1" "volume" "0.3" "wave" "ambient/background/city_quiet_loop1.wav" } "playlooping" { "dsp" "22" "dspvolume" "1" "volume" "0.23" "wave" "ambient\explosions\battle_loop2.wav" } "playrandom" { "volume" "0.15" "time" "8,19" "dsp" "20" "dspvolume" "1" "rndwave" { "wave" "ambient/wind/low_wind_gust.wav" } } } "stair.well" { "playlooping" { "dsp" "25" "dspvolume" "1" "volume" "0.33" "wave" "ambient\atmosphere\undercity_loop1.wav" } "playlooping" { "dsp" "25" "dspvolume" "1" "volume" "0.2" "wave" "ambient/roomtones/roomtone_danger2.wav" } } "security.room" { "playlooping" { "dsp" "18" "dspvolume" "1" "volume" "0.3" "wave" "ambient/roomtones/security_center_loop.wav" } "playlooping" { "dsp" "24" "dspvolume" "1" "volume" "0.2" "wave" "ambient\machines\wall_loop1.wav" } "playlooping" { "dsp" "9" "dspvolume" "1" "volume" "0.15" "wave" "ambient/roomtones/roomtone_uneasy1.wav" } }